//==============================================================================
// Peltast_anim.txt
//==============================================================================

import Greek_Archer_Shield_anim.txt
import Javelin_Defines_anim.txt


//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_IdleA
				connect Righthand Javelin Hotspot
				connect leftforearm GreekArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_IdleA
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Copper
				connect Righthand Javelin Hotspot
				connect leftforearm GreekpeltastShield hotspot
				connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_IdleA
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Bronze
				connect Righthand Javelin Hotspot
				connect leftforearm GreekpeltastShield hotspot
				connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_IdleA
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Iron
				connect Righthand Javelin Hotspot
				connect leftforearm GreekpeltastShield hotspot
				connect leftforearm Javelin hotspot
			}
		}
	}
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_BoredA
				connect Righthand Javelin Hotspot
				connect leftforearm GreekpeltastShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_BoredA
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Copper
				connect Righthand Javelin Hotspot
				connect leftforearm GreekpeltastShield hotspot
				connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_BoredA
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Bronze
				connect Righthand Javelin Hotspot
				connect leftforearm GreekpeltastShield hotspot
				connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_BoredA
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Iron
				connect Righthand Javelin Hotspot
				connect leftforearm GreekpeltastShield hotspot
				connect leftforearm Javelin hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true   
				tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect leftforearm GreekpeltastShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true   
				tag FootstepRight 0.90 true   
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Copper
				connect Righthand Javelin Hotspot
				connect leftforearm GreekpeltastShield hotspot
				connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true   
				tag FootstepRight 0.90 true   
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Bronze
				connect Righthand Javelin Hotspot
				connect leftforearm GreekpeltastShield hotspot
				connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true   
				tag FootstepRight 0.90 true   
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Iron
				connect Righthand Javelin Hotspot
				connect leftforearm GreekpeltastShield hotspot
				connect leftforearm Javelin hotspot
			}
		}
	}
}


//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect leftforearm GreekpeltastShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Copper
				connect Righthand Javelin Hotspot
				connect leftforearm GreekpeltastShield hotspot
				connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Bronze
				connect Righthand Javelin Hotspot
				connect leftforearm GreekpeltastShield hotspot
				connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Iron
				connect Righthand Javelin Hotspot
				connect leftforearm GreekpeltastShield hotspot
				connect leftforearm Javelin hotspot
			}
		}
	}
}


//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_DeathA
				connect Righthand Javelin Hotspot
				connect leftforearm GreekpeltastShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.03 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Copper
				connect Righthand Javelin Hotspot
				connect leftforearm GreekpeltastShield hotspot
				connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.03 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Bronze
				connect Righthand Javelin Hotspot
				connect leftforearm GreekpeltastShield hotspot
				connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.03 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Iron
				connect Righthand Javelin Hotspot
				connect leftforearm GreekpeltastShield hotspot
				connect leftforearm Javelin hotspot
			}
		}
	}
}



//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.35 true   
//-- end auto generated section
				connect leftforearm GreekpeltastShield hotspot
				connect Righthand Javelin Hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.35 true   
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Copper
				connect leftforearm GreekpeltastShield hotspot
				connect Righthand Javelin Hotspot
				connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.35 true   
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Bronze
				connect leftforearm GreekpeltastShield hotspot
				connect Righthand Javelin Hotspot
				connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.35 true   
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Iron
				connect leftforearm GreekpeltastShield hotspot
				connect Righthand Javelin Hotspot
				connect leftforearm Javelin hotspot
			}
		}
	}
}
